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    The Big List of Nerf War Ideas

    littlebro05
    littlebro05
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    The Big List of Nerf War Ideas - Page 2 Empty Re: The Big List of Nerf War Ideas

    Post  littlebro05 Sun Mar 21, 2010 6:08 am

    I have a kind of new version of Human and Zombies... but it's more of a horror genre thing...

    Real Life Resident Evil

    Scenario:
    You are the survivors of the virus outbreak and you must eliminate all zombies and survive until the helicopter arrives
    Human Aim:
    To eliminate as many zombies as you can and must survive for five minutes.
    Zombie Aim:
    To eliminate all humans before the five minute time limit is over.
    Weapon Limit:
    Humans - 1 Primary (any weapon that can shoot multiple shots without reloading, yes your Maverick is counted as a primary), 1 Secondary (Has to be weapon that is single fire, and yes you can go all out and use a big blast if you want to), 1 Back-Up (Something that will fit in your pocket almost or completely concealed (Tek 3, Secret Shot, Eliminator... you know what size I'm talking about)
    Normal Zombies - Your hands and trying to steal a rag that is hanging on the side of the survivor's belt. Your only allowed walking speed, except for when you 'pounce' like in a lot of zombie movies)
    Super Zombies - Same as normal zombies but in this case you're allowed to run towards the survivor.
    Players
    Humans : 20% of players (so 3-4 perhaps out of 20)
    Normal Zombies: 70% players (so about 14 out of 20)
    Super Zombies: 10% players (so about 1-2 out of 20)
    Elimination
    Zombies will have unlimited spawning, and they must be shot in the head in order to 'kill' off the zombie.
    Humans will have no respawns since they are the 'remaining' survivors in the city.

    Basically since this is meant to be a "Resident Evil" spin-off scenario you will have to play in the pitch dark maybe indoor would be preferable... All zombie chosen players will have to wear zombie masks and glasses. This is so it's kind of a 'horror' game in real life. Humans are allowed to have a tactical flashlight to help them guide through the dark... zombies will have to kind of make their way around lol.
    cmd
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    Post  cmd Sun Mar 21, 2010 6:25 am

    We've tried similiar and it worked alright. Yours has more structure than ours though, so I can really see it working!
    liam_skywalker
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    Post  liam_skywalker Mon Mar 22, 2010 8:19 am

    1-flag hunt/push.
    The aim of the game is to play in 2 even teams each with a base (as in CTF) and the objective is to find the hidden flag and take it to the enemy base.
    avatar
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    Post  Guest Mon Mar 22, 2010 9:42 am

    I call it...

    Bring your nerf guns to the beach day
    Basicly get a kick ass Haydenshapes Fiberflex. Get out past the breaks. Snipe Groms.


    YEEWWW
    GreenCore
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    Post  GreenCore Mon Mar 22, 2010 9:52 am

    VIP: transporter

    Two teams of at least five.
    A larg park.
    lots of guns.

    unlimetid resporns for attacker (15-30 seconds).

    one team has a vip wich they have to get from one side of the park to the other. The atakers need to kill the VIP
    simples
    littlebro05
    littlebro05
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    Post  littlebro05 Mon Mar 22, 2010 10:52 am

    GreenCore wrote: VIP: transporter

    Two teams of at least five.
    A larg park.
    lots of guns.

    unlimetid resporns for attacker (15-30 seconds).

    one team has a vip wich they have to get from one side of the park to the other. The atakers need to kill the VIP
    simples

    Read more of the forum before posting that... I think that the past two mentioned the game at least once :(.

    But just sayin'.
    Obsidianmike
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    The Big List of Nerf War Ideas - Page 2 Empty humans vs zombies melbourne

    Post  Obsidianmike Wed Mar 24, 2010 6:39 am

    The Big List of Nerf War Ideas - Page 2 23467_1248350170079_1269187122_30582924_4549929_n
    for any melbourne nerfers wanting to play a game of humans VS Zombies there is a small scale game being held soon. if your interested copy the following link into your browser (clicking doesn't work):

    https://www.facebook.com/search/?q=humans+vs&init=quick#!/event.php?eid=102632476439075&ref=ts
    pwn noobs
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    Post  pwn noobs Wed Jun 02, 2010 2:17 pm

    Hello here is a nerf war idea

    Game name:siege on camalot.

    Senario:camalot is peace full then 4 time travelers come and try to take over.

    area:it would be awsome in a building but we could do it outside.

    rules:the time travelers have to be stabed 3 times then you cant play anymore but the people of camalothave to get shot once.

    Wepons:The camalot people have melee weapons like swords sheids or axes.The time travelers have foam dart guns.

    players:10 up the time travelers have to have four players and the camalot people have to have a higher amount of players.
    this game is like call of duty 5 zombies so it sounds cool but not for the time travelers.
    FieldHockey
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    Post  FieldHockey Sun Aug 01, 2010 7:15 am

    HOME

    Area: Outside
    Ammo allowed: Any
    Players: 3 and up
    Recommended blasters: Fast firing, lightweight guns (e.g. Magstrike)
    No modified blasters

    There is an object in on the edges of the playing area (e.g. Tree, mailbox) that is called "Home"
    It is basically a safe point for the Runners and if a Runner manages to touch it the Runner is safe, then they can reload and wait till next round.
    There is a also a Guard, his objective is to hit the Runners with 1 nerf dart on any part of the body, then the person who got hit is the Guard and the former Guard becomes a runner, then he has to get to Home to be safe.
    If a Runner hits the Guard with a nerf dart to the head the Runner is safe and can wait till next round and reload, but if the Runner hits the Guard anywhere else it doesn't count.

    Basically, a huge game of tag with Nerf guns




    Last edited by Lolcakez on Sun Aug 01, 2010 10:32 am; edited 1 time in total
    phuonguyen
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    Post  phuonguyen Sun Aug 01, 2010 7:33 am

    Running the Gauntlet

    BBBB, Titans, MM galore.


    It's designed to be played with alot of players, and in a large area, with a pretty distinct path.

    Split the players in to very uneven teams, probs a ratio of 1:6 or 1:7. So pretty much 10 vs excessive numbers.


    The smaller group has the big blasts, Titans, MM. And one medic, who has to heal the snipers.

    The other group has assorted weapons but not the guns above.


    The rules are pretty simple, the group only have one life each, the snipers have 3.

    The group has to reach an objective at the end of the path. The snipers got to take em out.

    Once the snipers get shot, they have to be healed by the medic, and the sniper has to retreat 15 metres to towards the objective. The group just sits out, I know it's gonna be gay to be the first person shot.

    Nice and simple. The group has to stay with 20 metres either side of the path too, otherwise, it's gonna be gay playing in an area with really wide flanks.

    This game is best played when at the end of the path, it turns into an open field with some cover. Rushing tactics are always fun to watch.

    melbourneSTORM4eva
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    Post  melbourneSTORM4eva Sun Aug 01, 2010 3:13 pm

    Don't Necro.
    phuonguyen
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    Post  phuonguyen Sun Aug 01, 2010 4:23 pm

    Neither of us, have necroed the thread.

    The post before us was on the 2nd of June 2010. And the post before that was on the 24th of May 2010.

    I reckon this is a good thread cause it's combined all the different game types that nerfers can play.

    I was gonna make a new thread about it, but littlebro told me about this one. So I posted here instead.
    pwn noobs
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    Post  pwn noobs Wed Aug 11, 2010 1:12 pm

    i like this thread and want more game types.
    avatar
    demonskaine


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    Post  demonskaine Mon Aug 16, 2010 10:16 am

    RIOT CONTROL
    Simple 2 teams riot control and gang/mob
    RIOT CONTROL
    weapons: primary:riot shield secondary:recon and knife
    team : 5 people
    GANG/MOB
    weapons:primary:shotgun and a hand gun
    team: 3 to 10 people

    objective gang/mob have to wreck or destroy an object
    riot control have to stop them before the object is destroyed

    OBJECT:should be something hard but cheap so the riot control have time to stop them.
    FieldHockey
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    Post  FieldHockey Tue Aug 17, 2010 2:29 pm

    ASSASSIN

    Simple, an indoor game involving 3 people. 1 person is the Assassin and the other 2 people are Soldiers.
    The Assassin may have a small, underpowered weapon (Secret Strike) and a melee weapon (knife) and the Soldiers may have a Reverse Plunger primary and a Springer pistol.

    The Assassins job is to get close enough to the Soldiers to stab them or SSPB them. If a soldier is killed he must be completely silent while dropping his weapon and leaving the area until the round is over. This way the other Soldier has no clue to where the Assassin is.

    The 2 Soldiers jobs are to kill the Assassin by shooting him once to any part of the body.

    ADVICE

    When I play the Assassin role I prefer not to use my Secret Strike as it makes a loud noise when firing. But when I play the Soldier role I try to keep my distance for corners or dark rooms.






    Last edited by FieldHockey on Tue Aug 17, 2010 2:30 pm; edited 1 time in total (Reason for editing : Spelling Error)
    MoTHic
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    Post  MoTHic Tue Aug 17, 2010 3:25 pm

    I've got a capture the flag squad like game:

    Play area: Country scrub like area, about 5-6 Hectares, preferably private residence like a farm or just a large property.

    Aim: To capture the opposing teams flag.

    Players: 4 maybe 5 players in a squad, about 2-3 squads (more if you want to go epic) per team.

    Starting: Teams pick themselves each a secluded secret place to set up camp and a prison. The fight begins, and teams set up patrols to defend there base, and opposing team tries to out maneuver and attack the them, as well as interrogating players to reveal bases location. (I'll get to that in a minute)

    Play kill and prison system: When a player is hit, (be honest) the player signals that they have (if its a squad then they were silly for not breaking up, you either run, if your in defeat or you fight to the death) The enemy player(s) take you prisoner and you cannot run nor fight, your in control of the enemy. The enemy team can keep the prisoners as bargaining chips or take them back to the their prison. The risk with keeping the prisoner is if the squad is wiped out so no-one is left to defend the player the opposing takes the prisoner back. Guns are the only thing that can kill, so when a prisoner is taken be sure to search and disarm them. If the prisoner is tagged by a player of his team he is free (to allow ambushes) however if the opposing team has played right, he will have no weapons anyway. (still with me?) Or if the team takes the prisoner back to base, they can then choose to keep them alive, or kill them permanently removing them from the game. Using this as a threat to reveal enemy tactics can be quite useful. With the prison, when players find an enemy prison they can save prisoners (if there not already dead) by tagging them, but the prison will most likely be heavily guarded so beware.

    Summary: Both teams have a prison and can wipe out other players, the aim for the attackers is to locate the enemy base and take the flag, the defenders have to wipe out all enemy players

    Its slightly confusing but once played it is a truly great game (I'm yet to play it with Nerf blasters, hardly any of my maits own any) with this game its important to stay hidden, cam up as much as possibly, stealth is your best friend.




    Joey
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    Post  Joey Tue Aug 17, 2010 3:26 pm

    FieldHockey wrote:ASSASSIN

    Simple, an indoor game involving 3 people. 1 person is the Assassin and the other 2 people are Soldiers.
    The Assassin may have a small, underpowered weapon (Secret Strike) and a melee weapon (knife) and the Soldiers may have a Reverse Plunger primary and a Springer pistol.

    The Assassins job is to get close enough to the Soldiers to stab them or SSPB them. If a soldier is killed he must be completely silent while dropping his weapon and leaving the area until the round is over. This way the other Soldier has no clue to where the Assassin is.

    The 2 Soldiers jobs are to kill the Assassin by shooting him once to any part of the body.

    ADVICE

    When I play the Assassin role I prefer not to use my Secret Strike as it makes a loud noise when firing. But when I play the Soldier role I try to keep my distance for corners or dark rooms.

    I am trying to figure out why the soldiers would split up in the first place?
    FieldHockey
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    Post  FieldHockey Wed Aug 18, 2010 8:19 am

    I am trying to figure out why the soldiers would split up in the first place?

    Cover 2 times more area. And if they stay close together, the Assassin could kill them both at the same time by shooting one and stabbing one
    Joey
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    Post  Joey Wed Aug 18, 2010 9:08 am

    FieldHockey wrote:
    I am trying to figure out why the soldiers would split up in the first place?

    Cover 2 times more area. And if they stay close together, the Assassin could kill them both at the same time by shooting one and stabbing one

    Cover more area for one target? It seems stupid. "We are up against one guy who has a knife and a crappy pistol, LETS SPLIT UP!". How about giving the assasin items to steal/intel to get so the gaurds are forced to split up and the assasin can win without killing anyone.
    avatar
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    Post  Guest Wed Aug 18, 2010 9:10 am

    1


    Last edited by DesertKind on Sat Oct 03, 2020 8:28 am; edited 1 time in total
    Joey
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    Post  Joey Wed Aug 18, 2010 9:18 am

    DesertKind wrote:Then that's not an assassin, that's a thief.

    Well arguably since the targets were heavily armed soldiers I wouldn't consider THAT assassin either.

    But that is moot, the point is the game is simply broken by the unbalancing, 2 vs 1 is bad enough but with underpowered weapons the 'assassin' little change of winning. Which means the game-play mechanics could be improved on.
    nerffirefight24
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    Post  nerffirefight24 Wed Aug 18, 2010 10:21 am

    I have a new game,
    Its called FireFight
    Get a group of four or five people with really good guns,
    You get them to make a base or area where they have good cover and can store there guns,
    And have the rest of the people just come in wave after wave till either thay have survived the time limit or have scored the set score.
    -Adam-
    phuonguyen
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    Post  phuonguyen Wed Aug 18, 2010 10:27 am

    nerffirefight24 wrote:I have a new game,
    Its called FireFight
    Get a group of four or five people with really good guns,
    You get them to make a base or area where they have good cover and can store there guns,
    And have the rest of the people just come in wave after wave till either thay have survived the time limit or have scored the set score.
    -Adam-

    Isn't that like survival? As in arcade games? Time Crisis....
    nerffirefight24
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    Post  nerffirefight24 Wed Aug 18, 2010 10:31 am

    I love those games but my insperation was Firefight from Halo 3 odst.
    -Adam-
    FieldHockey
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    Post  FieldHockey Wed Aug 18, 2010 1:58 pm

    Joey, if you don't like my game type then just don't talk about it being so bad and unfair? Other people might like it and have fun playing it. It's just a game...
    Joey
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    Post  Joey Wed Aug 18, 2010 2:25 pm

    FieldHockey wrote:Joey, if you don't like my game type then just don't talk about it being so bad and unfair? Other people might like it and have fun playing it. It's just a game...

    I don't hate it at all, just offering some constructive criticism, so how about you take that on board instead of taking it personally
    THE NERFER KID!
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    Post  THE NERFER KID! Wed Aug 18, 2010 2:28 pm

    this idea is based off nazi zombies.

    Deathcards:
    this is like a standed TDM game but with a twist.
    all players start with 10-15 playing cards which they store somwhere ie: pocket,belt...
    and the teams go off in differnt directions.
    when one person gets shot he/she hand over one of their cards.
    keep collected opponent cards somewhere else.
    these cards can be used as points as in nazi zombies, accordingly to open doors to ideal positions, sniping,bottlenecking etc.etc.

    (someone will guard these areas to make sure they pay)

    (also if you are willing you can pay 7 cards to buy an upgraded (modded) gun where someone will be behind some balck curtains or in a car and take their stock gun, wait a few seconds and the person will give out a modified gun of that type. optional)

    when you run out of death cards you will sit the rest of the match out. last man standing.
    bulletproofvest
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    Post  bulletproofvest Wed Aug 18, 2010 4:33 pm

    Nerfer kid that is awesome, I have to try it
    Did you make it up yourself?
    THE NERFER KID!
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    Post  THE NERFER KID! Thu Aug 19, 2010 12:44 am

    sure did.
    mentalmatt
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    Post  mentalmatt Wed Aug 25, 2010 12:24 pm

    This is one i made up:
    Two teams: Attackers and Defenders
    Attackers have to get to the base point to win and once they are shot the are out.
    Defenders have to defend the base until all the Attackers are out and they can respawn at the base point or spawn points scattered on the field.
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    Post  mr. phoam Sun Aug 29, 2010 11:18 am

    zombie mode

    idea of game: scare your friends as they try to survive.
    How many players: 2-infinity!.....can be player with two but isn't as fun
    area to play in?dark housing place, with clutter in the way, have scary noise so they can't hear movement for either sides.
    how to play? one person is the last surviver, poor guy...or girl.(everybody else are the zombies) and they need to get to the safe house(or safe zone) and "kill" the zombies as the zombies attack. They need to "collect" certain items and get to the safe house to win. yey!
    Surviver: you only have one life, sorry. you can have any gun, due make sure it isn't real, and a crappy light, i recommend the recon cs 6 lasser barey allows you to see. you have to look through each room or area(depending where you play) and find certain items(the amount they have to find can vary) that has been told what you have to look for in a dark. sounds like fun right? when you get attack by a zombie you have 3(or how many seconds you choose) seconds to shoot the zombie to get them off you...or you kinda die. doing this doesn't kill the zombie but only gets them off, and shooting one gets all zombies off of you. and when i mean off you i mean a few steps away not just get off and jump on...don't be a lame butt zombies. ok, after you get the selected items you then make your way to the safe house or safe zone and once there you win!
    Zombies: you have infinite lives! yeah for the undead. but you have a respond point(and no guns, because you are a zombie!), so you can die(one shot, anywhere) but you just need to go back and then you in to attack the surviver again! You kill him...or her, by grabbing on them and do be careful not to trip them, remember no lame butt zombies, and hold on for three(or whatever time you and your friends made up) seconds to kill them. And if you get shot while holding on to the surviver, stagger back away, about 4 or 5 feet, from the surviver and then you can attack them again! ALSO TRY TO MAKE ZOMBIE NOISES TOO, MAKES YOU FEEL THE PART....WELL IT DOES FOR ME.
    how can you win? trade off being surviver and the one that has the best time or can survive the attack wins.
    nerfhammerer
    nerfhammerer


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    Join date : 2010-08-27
    Age : 27
    Location : Hawkesbury NSW

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    Post  nerfhammerer Wed Sep 01, 2010 2:54 am

    littlebro05 wrote:Haha that's their choice to make more... but I reckon 10 a day would be enough for our busy lives...

    and MAN I wish the Long Shot was sold in Australia... I don't see anything wrong with it :(.
    u can i have seen it in the shops in castle towers and other places
    littlebro05
    littlebro05
    War Organiser
    War Organiser


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    Age : 32
    Location : Brisbane Boi!

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    Post  littlebro05 Wed Sep 01, 2010 3:03 am

    nerfhammerer wrote:
    littlebro05 wrote:Haha that's their choice to make more... but I reckon 10 a day would be enough for our busy lives...

    and MAN I wish the Long Shot was sold in Australia... I don't see anything wrong with it :(.
    u can i have seen it in the shops in castle towers and other places

    Err dude. I said that like 1 year ago. I already own 4 LongShots now. Could at least your common sense =\.
    nerfhammerer
    nerfhammerer


    Posts : 17
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    Post  nerfhammerer Wed Sep 01, 2010 3:06 am

    littlebro05 wrote:
    nerfhammerer wrote:
    littlebro05 wrote:Haha that's their choice to make more... but I reckon 10 a day would be enough for our busy lives...

    and MAN I wish the Long Shot was sold in Australia... I don't see anything wrong with it :(.
    u can i have seen it in the shops in castle towers and other places

    Err dude. I said that like 1 year ago. I already own 4 LongShots now. Could at least your common sense =\.
    sorry
    bulletproofvest
    bulletproofvest


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    Post  bulletproofvest Sun Sep 05, 2010 9:15 am

    MoTHic wrote: I've got a capture the flag squad like game:

    Play area: Country scrub like area, about 5-6 Hectares, preferably private residence like a farm or just a large property.

    Aim: To capture the opposing teams flag.

    Players: 4 maybe 5 players in a squad, about 2-3 squads (more if you want to go epic) per team.

    Starting: Teams pick themselves each a secluded secret place to set up camp and a prison. The fight begins, and teams set up patrols to defend there base, and opposing team tries to out maneuver and attack the them, as well as interrogating players to reveal bases location. (I'll get to that in a minute)

    Play kill and prison system: When a player is hit, (be honest) the player signals that they have (if its a squad then they were silly for not breaking up, you either run, if your in defeat or you fight to the death) The enemy player(s) take you prisoner and you cannot run nor fight, your in control of the enemy. The enemy team can keep the prisoners as bargaining chips or take them back to the their prison. The risk with keeping the prisoner is if the squad is wiped out so no-one is left to defend the player the opposing takes the prisoner back. Guns are the only thing that can kill, so when a prisoner is taken be sure to search and disarm them. If the prisoner is tagged by a player of his team he is free (to allow ambushes) however if the opposing team has played right, he will have no weapons anyway. (still with me?) Or if the team takes the prisoner back to base, they can then choose to keep them alive, or kill them permanently removing them from the game. Using this as a threat to reveal enemy tactics can be quite useful. With the prison, when players find an enemy prison they can save prisoners (if there not already dead) by tagging them, but the prison will most likely be heavily guarded so beware.

    Summary: Both teams have a prison and can wipe out other players, the aim for the attackers is to locate the enemy base and take the flag, the defenders have to wipe out all enemy players

    Its slightly confusing but once played it is a truly great game (I'm yet to play it with Nerf blasters, hardly any of my maits own any) with this game its important to stay hidden, cam up as much as possibly, stealth is your best friend.





    My house would be Sweeeettt for that.

    My mode is called Capture the hill.
    You have two teams and one team is defending the hill, And the other team is attacking it.
    You take the hill by either having one player touch something (Nerf CTF Flag) wich is up the top of the hill or simply Eliminate all the Defenders.
    Your team loses when all your players die. Everyone has 2 lives.


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